Monday, 22 June 2015

EXP 3 - THE BRIDGE - FINAL SUBMISSION

Final Submission

Mash-Up of 3 News Articles

Design plays a crucial role in everything we consume. Even kids growing up understand that design should incite an experience of euphoria. Design is no longer a closed shop, think how fast and wild the metropolises of today could be. If we design with a lion and gazelle mentality, to create valuable architecture which tickles one’s impression of their city, we can ensure we won't have a sad funeral parade of black-clad mourners discouraged by eyesores. Whether you are the lion or the gazelle in the design process the ultimate endgame is survival and to outlast the other. This practice is a running competition, and it is this competitive spirit which will squeeze creative ideas into existence. Design like you’re being devoured.  

Theory

Design architecture with a lion and gazelle mentality: an imagination stimulated by competitiveness. This will encourage pushing and experimenting with new ideas to ultimately incite a sense of excitement, well-being and elation.  

References

ArchDaily, "Why Do Professors "Rip Apart" Projects in the Final Review," http://www.archdaily.com/629314/why-do-professors-rip-apart-projects-in-the-final-review/ (accessed May 13, 2015) 
The Cool Hunter, "Property Developers and City Councils Fail to Build Iconic Buildings," http://www.thecoolhunter.com.au/article/detail/2071/property-developers-and-city-councils-fail-to-build-iconic-buildings (accessed May 13, 2015)

Web Urbanist, "Retrofuturistic Urbanism: 6 Cities As They Could Have Become," http://weburbanist.com/2015/05/07/retrofuturistic-urbanism-6-cities-as-they-could-have-become/ (accessed May 13, 2015)

18 Perspective Sketches

    1                                 2                      3                             4                       5                        6

Sentences relating to perspective groups 1-6:

Group 1:

1. Conventional with slight variation 
2. Solidarity from repeated rectilinear forms 
3. Simplicity in shape, however strong

Group 2:

1. Conglomerate of massing elements
2. Protrusions creating form
3. Perpendicular contrasts between thick and thin

Group 3:

1. Carving out space 
2. Thin channel wedged within 
3. Increasing the span laterally

Group 4:

1. Poised on one leg
2. Arms angled 
3. Top heavy 

Group 5:

1. Balance of components
2. Condensed into a dynamic form
3. Strength originating from the core

Group 6

1. Tunneling through
2. Adjunct element against a seamless form
3. Marriage of heavy and light

                                          36 Custom Textures

LINEAR
ROTATIONAL
SCALAR
ACCELERATION
ENGULF

   
   JOLT

Moving Elements


Moving Element 1: A moving horizontal louvre with vertical slats that slides into the roof. It is situated underneath another horizontal louvre with horizontal slats. As this louvre moves it opens up air ventilation and creates interesting shadows and differences in light.

Moving Element 2: 3 Panel vertical louvre which slides up and down. The arrowhead shape of the slats is reminiscent of a streamlined design, which relates to my mashup theory of designing with a 'lion and gazelle mentality'. 


Image Captures and Architecture

4 Real-Time Captures from the Draft Lumion Environment:






5 Real-Time Captures from the Final Lumion Environment:

Foremost, the moving vertical louvre is intended to incite a sense of excitement, as it creates interesting shadows within the computer labs. Furthermore, the overall mass and scale of the building stems from creating euphoria within the public.


The 2nd moving element: the vertical louvres, carry the symbolism of the arrowhead, a streamlined shape. I took this literal translation from the metaphor of  the 'lion and gazelle mentality' as  drawing from the running action.

The 1st moving element: the latticed horizontal louvre allows an increase of ventilation and interesting shadows. Since these louvres are positioned directly above the studios, I wanted to create a dappled light affect that would create an idea of lighting running across the walls and floors.

The textures applied on the library's wall and the meeting room's carpet are respectively jolt and acceleration, Stemming from my theory, the act of designing should be fast paced and should be like a battle for survival.


Taking the circular design from Corbusier stems from the idea of 'tickling the impressions' of the public, to contrast the standard rectilinear buildings. 


Link to SketchUp Model:

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